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Tablet + Illustrator: the Case for Electronic Sketching

It’s probably nothing new that the sketch has been gaining quite some attention lately as a powerful design tool. Some UI designers have began to precede wireframing and prototyping with free-form pen...

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Gesturcons: Touch Pack 1.0

Ron has recently initiated a project with the intention of creating a visual language for representing gesture based user actions. He shares the belief of “gain[ing] common grounds when discussing...

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Use Case Maps

Speaking with Greg the other day I learned about Use Case Maps. This notation which has been initially the work of Raymond Buhr, has its roots in software engineering and perhaps could be an area to...

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Experience Maps

An interesting depiction of user experience has surfaced the other week over at the nForm blog in the form of an experience map. Gene and his team has come up with a way to represent gaming related...

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Blueprint+ (Service Design Visual)

The academic group over at Hochschule Luzern (Competence Center) in Switzerland have recently explored a visual representation that captures the interaction of various people across multiple services...

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GestureWorks – Open Source Gesture Library

GestureWorks has released 20 something gesture icons for their Flash and Flex development environment. Although their multitouch library is geared at developers, the icons still look interesting in...

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Cursor Affordances

Some time ago I’ve started a little quick and dirty Javascript and CSS experiment to help indicate more advanced mouse interactions in a visual way. By more advanced interactions I mean showing that...

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Touch Gesture Reference Guide

Another great gesture compilation brought to you by Luke Wroblewski and others. The researched document describes how touch gestures are supported on platforms such as: iPhone OS, Windows 7 Phone,...

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Mental Notes

A copy of Mental Notes just arrived on my desk and it looks like a great little design tool. The mental notes are a stack of 52 cards which can be used in conceptualization phases to help with idea...

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Large Canvas Flows + With References

I like spacious canvases with non-linear flows, and here is a work sample from a fellow designer which shows just that. If one can move away from the outdated convention that interaction designers...

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